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Blademaster Skills[]

Laceration[]

Slash with both weapons at once doing increased damage with each weapon.

Level Energy (Cost) Effect
1 90 104% damage (x2)
2 94

108% damage (x2)

3 98 112% damage (x2)
4 102 116% damage (x2)
5 106 120% damage (x2)
6 110 124% damage (x2)
7 114 128% damage (x2)
8 118 132% damage (x2)
9 122 136% damage (x2)
10 126 140% damage (x2)
11 130 144% damage (x2)
12 134 148% damage (x2)
13 138 152% damage (x2)
14 142 156% damage (x2)
15 146 160% damage (x2)
16 150 164% damage (x2)
17 154 168% damage (x2)
18 158 172% damage (x2)
19 162 176% damage (x2)
20 166 180% damage (x2)

Dash[]

Bolt forward, slashing all enemies in your path.

Level Energy (Cost) Effect
1 120 135% damage (Cooldown 11 seconds)
2 124

140% damage (Cooldown 10.5 seconds)

3

128

145% damage (Cooldown 10 seconds)

4 132 150% damage (Cooldown 9.5 seconds)
5 136 155% damage (Cooldown 9 seconds)
6 140 160% damage (Cooldown 8.5 seconds)
7 144 165% damage (Cooldown 8 seconds)
8 148 170% damage (Cooldown 7.5 seconds)
9 152 175% damage (Cooldown 7 seconds)
10 156 180% damage (Cooldown 6.5 seconds)
11 160 185% damage (Cooldown 6 seconds)
12 164 190% damage (Cooldown 5.5 seconds)
13 168 195% damage (Cooldown 5 seconds)
14 172 200% damage (Cooldown 4.5 seconds)
15 176 205% damage (Cooldown 4 seconds)
16 180 210% damage (Cooldown 3.5seconds)
17 184 215% damage (Cooldown 3 seconds)
18 188 220% damage (Cooldown 2.5 seconds)
19 192 225% damage (Cooldown 2 seconds)
20 196 230% damage (Cooldown 1.5 seconds)

Chakrams[]

Throw three bladed rings to slice through enemies

Level Energy (Cost) Effect
1 135 67% damage
2 141 70% damage
3 147 73% damage
4 153 76% damage
5 159 79% damage
6 165 82% damage
7 171 85% damage
8 177 88% damage
9 183 91% damage
10 189 94% damage
11 195 97% damage
12 201 100% damage
13 207 103% damage
14 213 106% damage
15 219 109% damage
16 225 112% damage
17 231 115% damage
18 237 118% damage
19 243 121% damage
20 249 124% damage

Tiger Claw[]

A quick succession of slices, cuts, and slashes that wil make your foes bleed.

Level Energy (Cost) Effect
1 135 125% damage, Bonus Bleed Damage: 15
2 141

130% damage, Bonus Bleed Damage: 20

3 147

135% damage, Bonus Bleed Damage: 25

4 153

140% damage, Bonus Bleed Damage: 30

20 249 220% damage, Bonus Bleed Damage: 110

Grim Slice[]

A powerful attack that can knock enemies down.

Level Energy (Cost) Effect
1 105 218% damage.
2 109 226% damage.
3 113 234% damage.
4 117 242% damage.
5 121 250% damage.
6 125 258% damage.
7 129 266% damage.
8 133 274% damage.
9 137 282% damage.
0 141 290% damage.
11 145 298% damage.
12 149 306% damage.
13 153 314% damage.
14 157 322% damage.
15 161 330% damage.
16 165 338% damage.
17 169 346% damage.
18 173 354% damage.
19 177 362% damage.
20 181 370% damage.

Vanish[]

Become invisible to your enemies. Attacking while hidden cancels the effect, but results in an automatic Critical Hit

Level Energy (Cost) Effect
1 145 5 seconds
2 145 6 seconds
3 145 6.5 seconds
4 145 7 seconds
5 145 7.5 seconds
6 145 8 seconds
7 145 8.5 seconds
8 177 9 seconds
9 183 9.5 seconds
10 189 10 seconds
11 195 10.5 seconds
12 201 11 seconds
13 207 11.5 seconds
14 213 12 seconds
15 219 12.5 seconds
16 225 13 seconds
17 231 13.5 seconds
18 237 14 seconds
19 243 14.5 seconds
20 249

15 seconds

Soul Stealer[]

Call upon arcane powers to temporarily increase Energy Leech for you and your allies.

Level Energy (Cost) Effect
1 120 Energy Leech: 4 per hit, Duration: 5 seconds
2 124 Energy Leech: 6 per hit, Duration: 6 seconds
3 128 Energy Leech: 8 per hit, Duration: 7 seconds
4 132 Energy Leech: 10 per hit, Duration: 8 seconds
5 136 Energy Leech: 12 per hit, Duration: 9 seconds
6 140 Energy Leech: 14 per hit, Duration: 10 seconds
7 144 Energy Leech: 16 per hit, Duration: 11 seconds
8 148 Energy Leech: 18 per hit, Duration: 12 seconds
9 152 Energy Leech: 20 per hit, Duration: 13 seconds
10 156 Energy Leech: 22 per hit, Duration: 14 seconds
11 160 Energy Leech: 24 per hit, Duration: 15 seconds
12 164 Energy Leech: 26 per hit, Duration: 16 seconds
13 168 Energy Leech: 28 per hit, Duration: 17 seconds
14 172 Energy Leech: 30 per hit, Duration: 18 seconds
15 176 Energy Leech: 32 per hit, Duration: 19 seconds
16 180 Energy Leech: 34 per hit, Duration: 20 seconds
17 184 Energy Leech: 36 per hit, Duration: 21 seconds
18 188 Energy Leech: 38 per hit, Duration: 22 seconds
19 192 Energy Leech: 40 per hit, Duration: 23 seconds
20 196 Energy Leech: 42 per hit, Duration: 24 seconds

Bladestorm[]

Swing your blades with reckless abandon, cutting down all who come near. This move is the epitome of the Ashken combat arts.

Level Energy (Cost) Effect
1 156 176% damage
2 164 182% damage
3 172 188% damage
4 180 194% damage
5 188 200% damage
6 196 206% damage
7 204 212% damage
8 212 218% damage
9 220 224% damage
10 228 230% damage
11 236 236% damage
12 244 242% damage
13 252 248% damage
14 260 254% damage
15 268 260% damage
16 276 266% damage
17 284 272% damage
18 292 278% damage
19 300 284% damage
20 308 290% damage

Passive Skills[]

Chi Steal[]

Attacking your enemies grants you Energy.

Level Effect
1 Leech 1 energy per hit
2 Leech 2 energy per hit
3 Leech 3 energy per hit
4 Leech 4 energy per hit
5 Leech 5 energy per hit
6 Leech 6 energy per hit
7 Leech 7 energy per hit
8 Leech 8 energy per hit
9 Leech 9 energy per hit
10 Leech 10 energy per hit
11 Leech 11 energy per hit
12 Leech 12 energy per hit
13 Leech 13 energy per hit
14 Leech 14 energy per hit
15 Leech 15 energy per hit
16 Leech 16 energy per hit
17 Leech 17 energy per hit
18 Leech 18 energy per hit
19 Leech 19 energy per hit
20 Leech 20 energy per hit

Mental Discipline[]

Earn more XP from killing enemies, thanks to years of peaceful meditation.

Level Effect
1 +5% bonus to exp
2 +7% bonus to exp
3 +9% bonus to exp
4 +11% bonus to exp
5 +13% bonus to exp
6 +15% bonus to exp
7 +17% bonus to exp
8 +19% bonus to exp
9 +21% bonus to exp
10 +23% bonus to exp
11 +25% bonus to exp
12 +27% bonus to exp
13 +29% bonus to exp
14 +31% bonus to exp
15 +33% bonus to exp
16 +35% bonus to exp
17 +37% bonus to exp
18 +39% bonus to exp
19 +41% bonus to exp
20 +43% bonus to exp

Serrated Blade[]

Adds a smal amount of Bleed Damage to your regular attacks. (Damage dealt over 3 secs.)

Level Effect
1 +6% weapon damage as Bleeding
2 +12% weapon damage as Bleeding
3 +18% weapon damage as Bleeding
4 +24% weapon damage as Bleeding
5 +30% weapon damage as Bleeding
6 +36% weapon damage as Bleeding
7 +42% weapon damage as Bleeding
8 +48% weapon damage as Bleeding
9 +54% weapon damage as Bleeding
10 +60% weapon damage as Bleeding
11 +66% weapon damage as Bleeding
12 +72% weapon damage as Bleeding
13 +78% weapon damage as Bleeding
14 +84% weapon damage as Bleeding
15 +90% weapon damage as Bleeding
16 +96% weapon damage as Bleeding
17 +102% weapon damage as Bleeding
18 +108% weapon damage as Bleeding
19 +114% weapon damage as Bleeding
20 +120% weapon damage as Bleeding

Riposte[]

You have a chance to automatically damage melee attackers.

Level Effect
1 Damage Reflect Chance: 12%, 25% reflected damage
2 Damage Reflect Chance: 14%, 30% reflected damage
3 Damage Reflect Chance: 16%, 35% reflected damage
4 Damage Reflect Chance: 18%, 40% reflected damage
5 Damage Reflect Chance: 20%, 45% reflected damage
6 Damage Reflect Chance: 22%, 50% reflected damage
7 Damage Reflect Chance: 24%, 55% reflected damage
8 Damage Reflect Chance: 26%, 60% reflected damage
9 Damage Reflect Chance: 28%, 65% reflected damage
10 Damage Reflect Chance: 30%, 70% reflected damage
11 Damage Reflect Chance: 32%, 75% reflected damage
12 Damage Reflect Chance: 34%, 80% reflected damage
13 Damage Reflect Chance: 36%, 85% reflected damage
14 Damage Reflect Chance: 38%, 90% reflected damage
15 Damage Reflect Chance: 40%, 95% reflected damage
16 Damage Reflect Chance: 42%, 100% reflected damage
17 Damage Reflect Chance: 44%, 105% reflected damage
18 Damage Reflect Chance: 46%, 110% reflected damage
19 Damage Reflect Chance: 48%, 115% reflected damage
20 Damage Reflect Chance: 50%, 120% reflected damage

Blood Thirst[]

A percentage of damage dealt is returned to you as Health

Level Effect
1 0.50% Damage into Health
2 0.70% Damage into Health
3 0.90% Damage into Health
4 1.10% Damage into Health
5 1.30% Damage into Health
6 1.50% Damage into Health
7 1.70% Damage into Health
8 1.90% Damage into Health
9 2.10% Damage into Health
10 2.30% Damage into Health
11 2.50% Damage into Health
12 2.70% Damage into Health
13 2.90% Damage into Health
14 3.10% Damage into Health
15 3.30% Damage into Health
16 3.50% Damage into Health
17 3.70% Damage into Health
18 3.90%  Damage into Health
19 4.10% Damage into Health
20 4.30% Damage into Health

Stunning Blow[]

Your attacks now have a chance to Stun enemies.

Level Effect
1 Stun Chance: 1.50%
2 Stun Chance: 2%
3 Stun Chance: 2.50%
4 Stun Chance: 3%
5 Stun Chance: 3.50%
6 Stun Chance: 4%
7 Stun Chance: 4.50%
8 Stun Chance: 5%
9 Stun Chance: 5.50%
10 Stun Chance: 6%
11 Stun Chance: 6.50%
12 Stun Chance: 7%
13 Stun Chance: 7.50%
14 Stun Chance: 8%
15 Stun Chance: 8.50%
16 Stun Chance: 9%
17 Stun Chance: 9.50%
18 Stun Chance: 10%
19 Stun Chance: 10.50%
20 Stun Chance: 11%

Divine Voices[]

Decreases cooldown for Spirit Spells (Confirmed working as of 01 March 2014)

Level Effect
1 Cooldown: -1 seconds
2 Cooldown: -2 seconds
3 Cooldown: -3 seconds
4 Cooldown: -4 seconds
5 Cooldown: -5 seconds
6 Cooldown: -6 seconds
7 Cooldown: -7 seconds
8 Cooldown: -8 seconds
9 Cooldown: -9 seconds
10 Cooldown: -10 seconds
11 Cooldown: -11 seconds
12 Cooldown: -12 seconds
13 Cooldown: -13 seconds
14 Cooldown: -14 seconds
15 Cooldown: -15 seconds
16 Cooldown: -16 seconds
17 Cooldown: -17 seconds
18 Cooldown: -18 seconds
19 Cooldown: -19 seconds
20 Cooldown: -20 seconds

Physical Conditioning[]

Increases your maximum Health and Energy.

Level Effect
1

Max Health: +2%; Max Energy: +2%

2 Max Health: +4%; Max Energy: +4%
3 Max Health: +6%; Max Energy: +6%
4 Max Health: +8%; Max Energy: +8%
5 Max Health: +10%; Max Energy: +10%
6 Max Health: +12%; Max Energy: +12%
7 Max Health: +14%; Max Energy: +14%
8 Max Health: +16%; Max Energy: +16%
9 Max Health: +18%; Max Energy: +18%
10 Max Health: +20%; Max Energy: +20%
11 Max Health: +22%; Max Energy: +22%
12 Max Health: +24%; Max Energy: +24%
13 Max Health: +26%; Max Energy: +26%
14 Max Health: +28%; Max Energy: +28%
15 Max Health: +30%; Max Energy: +30%
16 Max Health: +32%; Max Energy: +32%
17 Max Health: +34%; Max Energy: +34%
18 Max Health: +36%; Max Energy: +36%
19 Max Health: +38%; Max Energy: +38%
20 Max Health: +40%; Max Energy: +40%

Heart Seeker[]

Boosts your chance of scoring a Critical Hit, as well as the amount of damage they inflict.

Level Effect
1 Crit Chance: +1.50%; Crit Damage: +5% damage
2 Crit Chance: +3%; Crit Damage: +10% damage
3 Crit Chance: +4.50%; Crit Damage: +15% damage
4 Crit Chance: +6%; Crit Damage: +20% damage
5 Crit Chance: +7.5%; Crit Damage: +25% damage
6 Crit Chance: +9%; Crit Damage: +30% damage
7 Crit Chance: +10.50%; Crit Damage: +35% damage
8 Crit Chance: +12%; Crit Damage: +40% damage
9 Crit Chance: +13.50%; Crit Damage: +45% damage
10 Crit Chance: +15%; Crit Damage: +50% damage
11 Crit Chance: +16.50%; Crit Damage: +55% damage
12 Crit Chance: +18%; Crit Damage: +60% damage
13 Crit Chance: +19.50%; Crit Damage: +65% damage
14 Crit Chance: +21%; Crit Damage: +70% damage
15 Crit Chance: +22.50%; Crit Damage: +75% damage
16 Crit Chance: +24%; Crit Damage: +80% damage
17 Crit Chance: +25.50%; Crit Damage: +85% damage
18 Crit Chance: +27%; Crit Damage: +90% damage
19 Crit Chance: +28.50%; Crit Damage: +95% damage
20 Crit Chance: +30%; Crit Damage: +100% damage

Fatality[]

You are becoming deadlier than your masters could ever have dreamed...

Level Effect
1 +2% damage
2 +4% damage
3 +6% damage
4 +8% damage
5 +10% damage
6 +12% damage
7 +14% damage
8 +16% damage
9 +18% damage
10 +20% damage
11 +22% damage
12 +24% damage
13 +26% damage
14 +28% damage
15 +30% damage
16 +32% damage
17 +34% damage
18 +36% damage
19 +38% damage
20 +40% damage

Spirit Spells[]

Spirit Spells are shared among all classes; see the Spirit Spells article for more details.

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