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Charms are inserted into empty slots of the same shape in equipment in order to add various attributes to your character.
Charms are dropped from enemies, treasure chests and broken vessels throughout the game. Charms can also be recovered from Equipment that is picked up or purchased by spending gold and time.
Spending gold and time to combine any two charms of the same type and level will net you a charm of one level higher.

Charms inserted into the sockets of an item determine the name of that item. See Naming of equipment for details.

Charm forms[]

Circular Charms[]

The values of all circular charms except for agility changed with update 1.1.0. The description of the charm of arcana was corrected to say that it only applied to energy.

Image Name Description Levels
Charm of Power Power +X Base Damage Level 1: 121
Level 2: 159
Level 3: 214
Level 4: 287
Level 5: 380
Level 6: 496
Level 7: 637
Level 8: 805
Level 9: 1,003
Level 10: 1,233
Charm of Fortitude Fortitude +X% Health Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
Level 6: 12%
Level 7: 14%
Level 8: 16%
Level 9: 18%
Level 10: 20%
Charm of Agility Agility +X% Crit. Damage Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%
Level 5: 50%
Level 6: 60%
Level 7: 70%
Level 8: 80%
Level 9: 90%
Level 10: 100%
Charm of Arcana Arcana +X% to Energy Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
Level 6: 12%
Level 7: 14%
Level 8: 16%
Level 9: 18%
Level 10: 20%
Charm of Essence Essence +X% to Health and Energy Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 10%
Level 6: 12%
Level 7: 14%
Level 8: 16%
Level 9: 18%
Level 10: 20%


Triangle Charms[]

Image Name Description Levels
Charm of Nature Nature +X% Poison Damage
Poison damage is spread over 4 seconds
Level 1: 5%
Level 2: 10%
Level 3: 15%
Level 4: 20%
Level 5: 25%
Level 6: 30%
Level 7: 35%
Level 8: 40%
Level 9: 45%
Level 10: 50%
Charm of Fire Fire +X% Fire Damage
Fire damage is spread over 2 seconds
Level 1: 3%
Level 2: 6%
Level 3: 9%
Level 4: 12%
Level 5: 15%
Level 6: 18%
Level 7: 21%
Level 8: 24%
Level 9: 27%
Level 10: 30%
Charm of the Mind Mind +X% Stun Chance Level 1: 1.5%
Level 2: 2%
Level 3: 2.5%
Level 4: 3%
Level 5: 3.5%
Level 6: 4%
Level 7: 4.5%
Level 8: 5%
Level 9: 5.5%
Level 10: 6%
Charm of Perception Perception +X% Crit. Chance Level 1: 1%
Level 2: 2%
Level 3: 3%
Level 4: 4%
Level 5: 5%
Level 6: 6%
Level 7: 7%
Level 8: 8%
Level 9: 9%
Level 10: 10%
Charm of the Ghost Ghost +X% Movement Speed Level 1: 5%
Level 2: 8%
Level 3: 11%
Level 4: 14%
Level 5: 17%
Level 6: 20%
Level 7: 23%
Level 8: 26%
Level 9: 29%
Level 10: 30%

Fire and Poison dmg is X% of base dmg, and does not scale with crits or additional elemental dmg.

Triangle Charms[]

Image Name Description Levels
Charm of Nature Nature +X% Poison Damage
Poison damage is spread over 4 seconds
Level 1: 5%
Level 2: 10%
Level 3: 15%
Level 4: 20%
Level 5: 25%
Level 6: 30%
Level 7: 35%
Level 8: 40%
Level 9: 45%
Level 10: 50%
Charm of Fire Fire +X% Fire Damage
Fire damage is spread over 2 seconds
Level 1: 3%
Level 2: 6%
Level 3: 9%
Level 4: 12%
Level 5: 15%
Level 6: 18%
Level 7: 21%
Level 8: 24%
Level 9: 27%
Level 10: 30%
Charm of the Mind Mind +X% Stun Chance Level 1: 1.5%
Level 2: 2%
Level 3: 2.5%
Level 4: 3%
Level 5: 3.5%
Level 6: 4%
Level 7: 4.5%
Level 8: 5%
Level 9: 5.5%
Level 10: 6%
Charm of Perception Perception +X% Crit. Chance Level 1: 1%
Level 2: 2%
Level 3: 3%
Level 4: 4%
Level 5: 5%
Level 6: 6%
Level 7: 7%
Level 8: 8%
Level 9: 9%
Level 10: 10%
Charm of the Ghost Ghost +X% Movement Speed Level 1: 5%
Level 2: 8%
Level 3: 11%
Level 4: 14%
Level 5: 17%
Level 6: 20%
Level 7: 23%
Level 8: 26%
Level 9: 29%
Level 10: 32%

Fire and Poison dmg is X% of base dmg, and does not scale with crits or additional elemental dmg.


Square Charms[]

The values for Charms of the Heart and of the Soul changed with Update 1.1.0.

Image Name Description Levels
Charm of the Heart Heart +X Health/s Level 1: 3
Level 2: 6.66
Level 3: 11.39
Level 4: 17
Level 5: 23.36
Level 6: 30.39
Level 7: 38.04
Level 8: 46.25
Level 9: 55
Level 10: 64.25
Charm of the Soul Soul +X Energy/s Level 1: 2
Level 2: 4.29
Level 3: 6.70
Level 4: 9.19
Level 5: 11.75
Level 6: 14.35
Level 7: 17.01
Level 8: 19.70
Level 9: 22.42
Level 10: 25.18
Charm of Wisdom Wisdom +X Energy per hit Level 1: 1
Level 2: 2
Level 3: 3
Level 4: 4
Level 5: 5
Level 6: 6
Level 7: 7
Level 8: 8
Level 9: 9
Level 10: 10
Charm of the Bandit Bandit +X% Health Leech Level 1: 1%
Level 2: 1.5%
Level 3: 2%
Level 4: 2.5%
Level 5: 3%
Level 6: 3.5%
Level 7: 4%
Level 8: 4.5%
Level 9: 5%
Level 10: 5.5%
Charm of the Scavenger Scavenger +X% Gold find Level 1: 2%
Level 2: 3%
Level 3: 4%
Level 4: 5%
Level 5: 6%
Level 6: 7%
Level 7: 8%
Level 8: 9%
Level 9: 10%
Level 10: 11%


Star Charms[]

Image Name Description Levels
Charm of Blessing Blessing +X% Radiant Damage Level 1: 2%
Level 2: 3%
Level 3: 4%
Level 4: 5%
Level 5: 6%
Level 6: 7%
Level 7: 8%
Level 8: 9%
Level 9: 10%
Level 10: 11%
Charm of the Soldier Soldier +X% Damage Level 1: 1%
Level 2: 2%
Level 3: 3%
Level 4: 4%
Level 5: 5%
Level 6: 6%
Level 7: 7%
Level 8: 8%
Level 9: 9%
Level 10: 10%
Charm of Winter Winter +X% Ice Damage Level 1: 6%
Level 2: 8%
Level 3: 10%
Level 4: 12%
Level 5: 14%
Level 6: 16%
Level 7: 18%
Level 8: 20%
Level 9: 22%
Level 10: 24%
Charm of the Storm Storm +X% Lightning Damage Level 1: 6%
Level 2: 8%
Level 3: 10%
Level 4: 12%
Level 5: 14%
Level 6: 16%
Level 7: 18%
Level 8: 20%
Level 9: 22%
Level 10: 24%
Charm of the Monk Monk +X% Attack Speed Level 1: 5%
Level 2: 8%
Level 3: 11%
Level 4: 14%
Level 5: 17%
Level 6: 20%
Level 7: 23%
Level 8: 26%
Level 9: 29%
Level 10: 30%

Removing charms[]

The cost to remove a single charm depends on the type of charm and the level of the charm. The time to remove a single charm depends on just the level. When removing multiple charms the cost and time required are the totals of all the charms involved.

Level Time Cost A Cost B Cost C
1 0:04:59 62 125 250
2 0:12:38 156 312 625
3 0:21:50 390 781 1,562
4 0:32:02 976 1,953 3,906
5 0:43:11 2,441 4,882 9,765
6 0:55:10 6,103 12,207 24,414
7 1:07:47 15,258 30,517 61,035
8 1:21:07 38,146 76,293 152,587
9 1:34:59 95,367 190,734 381,469
10 1:49:23 238,418 476,837 953,674
  • Cost A includes: Agility, Blessing, Power
  • Cost B includes ( 2 × cost A ): Arcane, Fire, Fortitude, Heart, Nature, Soldier, Soul, Winter
  • Cost C includes ( 2 × cost B ): Bandit, Perception, Mind, Wisdom, Storm, Ghost, Scavenger, Monk
Essence

Merging charms[]

The cost to merge two charms of depends on the type of charm and the level of the charm. The time for charm to merge just depends on the level. The cost to merge a charm is the same as the cost to remove a charm of merged level.

Level Time Cost A Cost B Cost C
1→2 0:02:04 156 312 625
2→3 0:15:01 390 781 1,562
3→4 0:47:32 976 1,953 3,906
4→5 1:47:39 2,441 4,882 9,765
5→6 3:22:53 6,103 12,207 24,414
6→7 5:40:32 15,258 30,517 61,035
7→8 8:47:34 38,146 76,293 152,587
8→9 12:50:52 95,367 190,734 381,469
9→10 17:57:06 238,418 476,837 953,674
  • Cost A includes: Agility, Blessing, Power
  • Cost B includes ( 2 × cost A ): Arcane, Fire, Fortitude, Heart, Nature, Soldier, Soul, Winter
  • Cost C includes ( 2 × cost B ): Bandit, Perception, Mind, Wisdom, Storm, Ghost, Scavenger, Monk


Charm strategy[]

Most players will want to optimize their charm placement for damage output. With the changes in the 1.1 update, the Charm of Power may have some usefulness for newer players, however the Charm of Agility is much better later on as it scales directly with both crit and damage. The following table shows when the Charm of Power may be a better choice than Agility. This is mainly only when crit chance and damage are still very low.

Base Damage Crit Chance Charm of Power (10) Charm of Agility (10)
1000 5% 2289 1075
1000 10% 2345 1150
1000 15% 2400 1225
1000 25% 2512 1375
1000 40% 2680 1600
1000 50% 2791 1750
1000 75% 3070 2125
1000 100% 3350 2500
5000 5% 6389 5375
5000 10% 6545 5750
5000 15% 6700 6125
5000 25% 7012 6875
5000 40% 7480 8000
5000 50% 7791 8750
5000 75% 8570 10625
5000 100% 9350 12500
10000 5% 11514 10750
10000 10% 11795 11500
10000 15% 12075 12250
10000 25% 12637 13750
10000 40% 13480 16000
10000 50% 14041 17500
10000 75% 15445 21250
10000 100% 16850 25000
100000 5% 103764 107500
100000 10% 106295 115000
100000 15% 108825 122500
100000 25% 113887 137500
100000 40% 121480 160000
100000 50% 126541 175000
100000 75% 139195 212500
100000 100% 151850 250000

It is worth noting however that the Charm of Power increases Base Damage, whereas charms such as fire elemental will deal a percentage of your base damage. So if you have fire, lightning, water, and radiant elemental damages, the charm of power increases each of them. When you crit, the damage dealt by your crit (which is increased by Agility) will be the new Base Damage, and will therefore also result in directly increasing elemental damage.

For maximum damage, having your crit soft-capped (100%) is the most important step. Next, you will want to stack up Charms of Agility, which will directly increase damage output.

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