Charms are inserted into empty slots of the same shape in equipment in order to add various attributes to your character.
Charms are dropped from enemies, treasure chests and broken vessels throughout the game. Charms can also be recovered from Equipment that is picked up or purchased by spending gold and time.
Spending gold and time to combine any two charms of the same type and level will net you a charm of one level higher.
Charms inserted into the sockets of an item determine the name of that item. See Naming of equipment for details.
Charm forms[]
Circular Charms[]
The values of all circular charms except for agility changed with update 1.1.0. The description of the charm of arcana was corrected to say that it only applied to energy.
Image | Name | Description | Levels |
---|---|---|---|
● Power | +X Base Damage | Level 1: 121 Level 2: 159 Level 3: 214 Level 4: 287 Level 5: 380 Level 6: 496 Level 7: 637 Level 8: 805 Level 9: 1,003 Level 10: 1,233 | |
● Fortitude | +X% Health | Level 1: 2% Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% Level 6: 12% Level 7: 14% Level 8: 16% Level 9: 18% Level 10: 20% | |
● Agility | +X% Crit. Damage | Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% Level 5: 50% Level 6: 60% Level 7: 70% Level 8: 80% Level 9: 90% Level 10: 100% | |
● Arcana | +X% to Energy | Level 1: 2% Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% Level 6: 12% Level 7: 14% Level 8: 16% Level 9: 18% Level 10: 20% | |
● Essence | +X% to Health and Energy | Level 1: 2% Level 2: 4% Level 3: 6% Level 4: 8% Level 5: 10% Level 6: 12% Level 7: 14% Level 8: 16% Level 9: 18% Level 10: 20% |
Triangle Charms[]
Image | Name | Description | Levels |
---|---|---|---|
▲ Nature | +X% Poison Damage Poison damage is spread over 4 seconds |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% Level 5: 25% Level 6: 30% Level 7: 35% Level 8: 40% Level 9: 45% Level 10: 50% | |
▲ Fire | +X% Fire Damage Fire damage is spread over 2 seconds |
Level 1: 3% Level 2: 6% Level 3: 9% Level 4: 12% Level 5: 15% Level 6: 18% Level 7: 21% Level 8: 24% Level 9: 27% Level 10: 30% | |
▲ Mind | +X% Stun Chance | Level 1: 1.5% Level 2: 2% Level 3: 2.5% Level 4: 3% Level 5: 3.5% Level 6: 4% Level 7: 4.5% Level 8: 5% Level 9: 5.5% Level 10: 6% | |
▲ Perception | +X% Crit. Chance | Level 1: 1% Level 2: 2% Level 3: 3% Level 4: 4% Level 5: 5% Level 6: 6% Level 7: 7% Level 8: 8% Level 9: 9% Level 10: 10% | |
▲ Ghost | +X% Movement Speed | Level 1: 5% Level 2: 8% Level 3: 11% Level 4: 14% Level 5: 17% Level 6: 20% Level 7: 23% Level 8: 26% Level 9: 29% Level 10: 30% |
Fire and Poison dmg is X% of base dmg, and does not scale with crits or additional elemental dmg.
Triangle Charms[]
Image | Name | Description | Levels |
---|---|---|---|
▲ Nature | +X% Poison Damage Poison damage is spread over 4 seconds |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% Level 5: 25% Level 6: 30% Level 7: 35% Level 8: 40% Level 9: 45% Level 10: 50% | |
▲ Fire | +X% Fire Damage Fire damage is spread over 2 seconds |
Level 1: 3% Level 2: 6% Level 3: 9% Level 4: 12% Level 5: 15% Level 6: 18% Level 7: 21% Level 8: 24% Level 9: 27% Level 10: 30% | |
▲ Mind | +X% Stun Chance | Level 1: 1.5% Level 2: 2% Level 3: 2.5% Level 4: 3% Level 5: 3.5% Level 6: 4% Level 7: 4.5% Level 8: 5% Level 9: 5.5% Level 10: 6% | |
▲ Perception | +X% Crit. Chance | Level 1: 1% Level 2: 2% Level 3: 3% Level 4: 4% Level 5: 5% Level 6: 6% Level 7: 7% Level 8: 8% Level 9: 9% Level 10: 10% | |
▲ Ghost | +X% Movement Speed | Level 1: 5% Level 2: 8% Level 3: 11% Level 4: 14% Level 5: 17% Level 6: 20% Level 7: 23% Level 8: 26% Level 9: 29% Level 10: 32% |
Fire and Poison dmg is X% of base dmg, and does not scale with crits or additional elemental dmg.
Square Charms[]
The values for Charms of the Heart and of the Soul changed with Update 1.1.0.
Image | Name | Description | Levels |
---|---|---|---|
■ Heart | +X Health/s | Level 1: 3 Level 2: 6.66 Level 3: 11.39 Level 4: 17 Level 5: 23.36 Level 6: 30.39 Level 7: 38.04 Level 8: 46.25 Level 9: 55 Level 10: 64.25 | |
■ Soul | +X Energy/s | Level 1: 2 Level 2: 4.29 Level 3: 6.70 Level 4: 9.19 Level 5: 11.75 Level 6: 14.35 Level 7: 17.01 Level 8: 19.70 Level 9: 22.42 Level 10: 25.18 | |
■ Wisdom | +X Energy per hit | Level 1: 1 Level 2: 2 Level 3: 3 Level 4: 4 Level 5: 5 Level 6: 6 Level 7: 7 Level 8: 8 Level 9: 9 Level 10: 10 | |
■ Bandit | +X% Health Leech | Level 1: 1% Level 2: 1.5% Level 3: 2% Level 4: 2.5% Level 5: 3% Level 6: 3.5% Level 7: 4% Level 8: 4.5% Level 9: 5% Level 10: 5.5% | |
■ Scavenger | +X% Gold find | Level 1: 2% Level 2: 3% Level 3: 4% Level 4: 5% Level 5: 6% Level 6: 7% Level 7: 8% Level 8: 9% Level 9: 10% Level 10: 11% |
Star Charms[]
Image | Name | Description | Levels |
---|---|---|---|
★ Blessing | +X% Radiant Damage | Level 1: 2% Level 2: 3% Level 3: 4% Level 4: 5% Level 5: 6% Level 6: 7% Level 7: 8% Level 8: 9% Level 9: 10% Level 10: 11% | |
★ Soldier | +X% Damage | Level 1: 1% Level 2: 2% Level 3: 3% Level 4: 4% Level 5: 5% Level 6: 6% Level 7: 7% Level 8: 8% Level 9: 9% Level 10: 10% | |
★ Winter | +X% Ice Damage | Level 1: 6% Level 2: 8% Level 3: 10% Level 4: 12% Level 5: 14% Level 6: 16% Level 7: 18% Level 8: 20% Level 9: 22% Level 10: 24% | |
★ Storm | +X% Lightning Damage | Level 1: 6% Level 2: 8% Level 3: 10% Level 4: 12% Level 5: 14% Level 6: 16% Level 7: 18% Level 8: 20% Level 9: 22% Level 10: 24% | |
★ Monk | +X% Attack Speed | Level 1: 5% Level 2: 8% Level 3: 11% Level 4: 14% Level 5: 17% Level 6: 20% Level 7: 23% Level 8: 26% Level 9: 29% Level 10: 30% |
Removing charms[]
The cost to remove a single charm depends on the type of charm and the level of the charm. The time to remove a single charm depends on just the level. When removing multiple charms the cost and time required are the totals of all the charms involved.
Level | Time | Cost A | Cost B | Cost C |
---|---|---|---|---|
1 | 0:04:59 | 62 | 125 | 250 |
2 | 0:12:38 | 156 | 312 | 625 |
3 | 0:21:50 | 390 | 781 | 1,562 |
4 | 0:32:02 | 976 | 1,953 | 3,906 |
5 | 0:43:11 | 2,441 | 4,882 | 9,765 |
6 | 0:55:10 | 6,103 | 12,207 | 24,414 |
7 | 1:07:47 | 15,258 | 30,517 | 61,035 |
8 | 1:21:07 | 38,146 | 76,293 | 152,587 |
9 | 1:34:59 | 95,367 | 190,734 | 381,469 |
10 | 1:49:23 | 238,418 | 476,837 | 953,674 |
- Cost A includes: Agility, Blessing, Power
- Cost B includes ( 2 × cost A ): Arcane, Fire, Fortitude, Heart, Nature, Soldier, Soul, Winter
- Cost C includes ( 2 × cost B ): Bandit, Perception, Mind, Wisdom, Storm, Ghost, Scavenger, Monk
- Essence
Merging charms[]
The cost to merge two charms of depends on the type of charm and the level of the charm. The time for charm to merge just depends on the level. The cost to merge a charm is the same as the cost to remove a charm of merged level.
Level | Time | Cost A | Cost B | Cost C |
---|---|---|---|---|
1→2 | 0:02:04 | 156 | 312 | 625 |
2→3 | 0:15:01 | 390 | 781 | 1,562 |
3→4 | 0:47:32 | 976 | 1,953 | 3,906 |
4→5 | 1:47:39 | 2,441 | 4,882 | 9,765 |
5→6 | 3:22:53 | 6,103 | 12,207 | 24,414 |
6→7 | 5:40:32 | 15,258 | 30,517 | 61,035 |
7→8 | 8:47:34 | 38,146 | 76,293 | 152,587 |
8→9 | 12:50:52 | 95,367 | 190,734 | 381,469 |
9→10 | 17:57:06 | 238,418 | 476,837 | 953,674 |
- Cost A includes: Agility, Blessing, Power
- Cost B includes ( 2 × cost A ): Arcane, Fire, Fortitude, Heart, Nature, Soldier, Soul, Winter
- Cost C includes ( 2 × cost B ): Bandit, Perception, Mind, Wisdom, Storm, Ghost, Scavenger, Monk
Charm strategy[]
Most players will want to optimize their charm placement for damage output. With the changes in the 1.1 update, the Charm of Power may have some usefulness for newer players, however the Charm of Agility is much better later on as it scales directly with both crit and damage. The following table shows when the Charm of Power may be a better choice than Agility. This is mainly only when crit chance and damage are still very low.
Base Damage | Crit Chance | Charm of Power (10) | Charm of Agility (10) |
---|---|---|---|
1000 | 5% | 2289 | 1075 |
1000 | 10% | 2345 | 1150 |
1000 | 15% | 2400 | 1225 |
1000 | 25% | 2512 | 1375 |
1000 | 40% | 2680 | 1600 |
1000 | 50% | 2791 | 1750 |
1000 | 75% | 3070 | 2125 |
1000 | 100% | 3350 | 2500 |
5000 | 5% | 6389 | 5375 |
5000 | 10% | 6545 | 5750 |
5000 | 15% | 6700 | 6125 |
5000 | 25% | 7012 | 6875 |
5000 | 40% | 7480 | 8000 |
5000 | 50% | 7791 | 8750 |
5000 | 75% | 8570 | 10625 |
5000 | 100% | 9350 | 12500 |
10000 | 5% | 11514 | 10750 |
10000 | 10% | 11795 | 11500 |
10000 | 15% | 12075 | 12250 |
10000 | 25% | 12637 | 13750 |
10000 | 40% | 13480 | 16000 |
10000 | 50% | 14041 | 17500 |
10000 | 75% | 15445 | 21250 |
10000 | 100% | 16850 | 25000 |
100000 | 5% | 103764 | 107500 |
100000 | 10% | 106295 | 115000 |
100000 | 15% | 108825 | 122500 |
100000 | 25% | 113887 | 137500 |
100000 | 40% | 121480 | 160000 |
100000 | 50% | 126541 | 175000 |
100000 | 75% | 139195 | 212500 |
100000 | 100% | 151850 | 250000 |
It is worth noting however that the Charm of Power increases Base Damage, whereas charms such as fire elemental will deal a percentage of your base damage. So if you have fire, lightning, water, and radiant elemental damages, the charm of power increases each of them. When you crit, the damage dealt by your crit (which is increased by Agility) will be the new Base Damage, and will therefore also result in directly increasing elemental damage.
For maximum damage, having your crit soft-capped (100%) is the most important step. Next, you will want to stack up Charms of Agility, which will directly increase damage output.